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Barbarians of Vyrose

On the fringe of civilization lies a people who scorn what younger Races consider progress, and determinedly hold fast to the ways of olde. Kuranin bow to no one Kingdom. Taking only what is needed from Vyrose, they roam as one with the packs of wylde beasts.

Tribal tattoos forever mark the Kuranin. These archaic patterns hath been passed down the generations to capture the essence and might of ancestral bloodlines. The great hunt is a not a mere sport, for the Kuranin it hath become a way of life. Clad in hides earned during the hunt, displaying trophy bones and skulls of honored kills, sustaining life on venison, the brave tribesmen hash out survival day to day through will and respect. Although seemingly a harsh people from guttural speak to tribal customs and rites of passage, this is a result of kill or be killed life founded on the frozen tundras of the Borgnath Steppes.

To self proclaimed civilized Races, the olden ways of a Kuranin Vyrose are both mystical and brutal. Not only doth Tribe fight Tribe, but totem wars against Totem. Kuranin medicine men tell of a Spirit Realm in which a hierarchy of Totems struggle to retain dominance over the beastial kingdom that is the known world. From the majestic Brendyl Lyon to the treacherous Yeal Asp, each and every beast of Vyrose is believed to hail the call of animal spirits. For guidance in life or war, this magickal Realm canst be reached to beseech the ancestors for wisdom.

Venagule Arts of beast training and lore hath earned Kuranin a reputation. Barbarians often find employ as Beast Masters, Rangers, Trackers, Hunters, and Berserker Warriors. The Martial Art of Ruek is based more on fear than on actual skill. Savoring unwieldy two handed weapons, the Ruek Berserker unleashes a short burst of momentum and strength. Pack tactics and horde strategy dominates the Kuranin battlefield. Rather than restraining the chaos of war, the great beast is loosed to rain fury and mayhem.

To uncover the mysteries of Vyrose, the Kuranin are a people whom look not to the future, but instead to the past in order to discover pure unbridled magicks of olde.

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